CompanyGame wants to encourage the collaboration between Training Centres, Business Schools and Universities in order to promote the establishment of simulators as a training methodology. We offer the opportunity to adapt the methodology of each simulator to every institution and its students needs.
A specialised support is included on the proposal in order to make the best choice of simulator according to the characteristics of a degree or course. Our experts will analyze the dregree and its contents as well as the students profile and availability to work on the Project. Regarding these terms, the support team will make you a personalized quote.
The effectiveness of the business simulators is increased by the clear establishment of the activities calendar. It helps the student to get ready before the beginning of the competition.
In addition, we offer you an evaluation model to grade the students performance taking into account a list of parametres and the results generated by the platform.
The request of licences for the use of simulators can be made following the methods here presented:
Option 1: Licence for students personal and non trasfearable use.
Option 2: Licence by packages
Package containing from 3 to 5 simulators to be used on a restained period of time. This package has no limitation of use for teachers and students during the time they have hired the simulator for.
You can ask us for a personalized quotate.
We give the possibility to fully customize the platform. Also, we offer the integration of other specific tools and aplications for the requesting educational institution.In order to assure a positive experience for the student and to manage to position CompanyGame ahead of our competitors, we have developed a service conferring a total adaptation of the platform and the introduction of new functionalities and processes if needed.
Also, we give the opportunity to look over the naming and image of the simulators so they lead the offer on the market
CompanyGame develops educational marketing solutions based on Gamification. This is tailored to each school, college or training center. These marketing solutions can be one specific action or a complete communication strategy in the medium and long term, based on providing gamificated content periodically.
CompanyGame solutions rely on the Challenges of Knowledge as the main tool to communicate the proposed educational value of the center, to present their training programs and collect information on individual participants, in order to optimize and maximize the effectiveness of actions later. The implicit appeal in the game dynamics attracts the target audience and leverage generated viral on social media.
The teacher’s training and certification process must be taken into account to obtain a positive experience. CompanyGame offers the training centers and their teachers a certification system to assure the aquisition of the knowledge and competences needed to apply the previously explained named methodology.
In addition, to the certification process our consultants will be monitoring on live the teachers’s activity during the first weeks of simulation.
Furthermore, CompanyGame counts on a remote support service that will answer all the questions teachers may have.
The certification of the trainers is realized online, but there is also the possibility to do it in person according to the needs and preferences of the customer.
CompanyGame gives you the opportunity to personalize the platform’s acess pages to include its Brand so it fits the training center branding strategy. This way, students will get the same branding input as they do when signing in the virtual campus on their training centers.
In adittion, the page will include contents adapted to the center’s requirements according to the students’ profile.
In order to give an answer to special needs and requirements, there can be adaptations on the standard simulators ore ven there exists the possibility to develop new simulators according to the customer’s needs.
The project’s development requires the active participation of teachers and researchers.Our experts on business simulation will perform as managers for the Project relying on the computering and development’s team support.
The talent acquisition solutions of CompanyGame are based on Gamification. This works as a methodology to assess all the areas of talent of a candidate: knowledge, practice and skills. Through interactive activities, situational cases and which are tailored to the needs of the business simulations, candidates demonstrate what they know and their ability to implement the knowledge while competing with each other. The natural appeal of the competition and the widespread of these initiatives through the internet turns Gamification into a suitable methodology to attract the target audience and multiply the success of the actions of recruitment.
CompanyGame offers customized solutions, both in image and content. Thanks to the Platform CompanyGame it is possible to manage the recruitment process and collect information as well as accurate statistics on the activity and performance of each user, optimizing further evaluation.
7 difficulty levels from pregraduate to expert.
Several business areas and subjects
Adaptable according to needs (inclusion of new concepts, activities, etc…)
The training using different simulators covers the all the learning Project areas.Download PDF »
CompanyGame organizes its offer around 7 levels that allow to determine which is the one adapting the best to each training session.
The objective for the creation of these levels is to make the adaptation to the simulators use step by step . In this way, the student can carry out several of them during the training process. Levels are designed to adquire new skills on each of them in an environment that allows the experimentation and to easily step from theory to practice.
Level 1 is for business management starters in high school, pre-university and Professional Trainning. Level 7 is suitable to be used by those having high qualifications and former professional experience.
The simulators CompanyGame are organized by the areas on business management in which every simulator focuses. Simulators integrate cross-wise knowledege on management. Just as in real life, the encounters between Marketing and Production or Finances and Sales are intense. It is impossible to understand one without the other.
CompanyGame offers a wide range of simulatos that can be used both online and in person. These cover several segment environments, management areas and difficulty levels.
With this simulators the student will be able to decide which is the best way to start-up a company or to manage an existing one. In both cases it will be a process monitored by the teacher.The simulation can be carried out individually or in group. CompanyGame gives the opportunity to assess the student's performance using the indicators that measure the methodology and management he/she uses and compare it to other students.
The competitive mode makes the students share a market and competete to achieve the best results. The ranking is used to compare results and settle wether or not the students have integrated the knowledge. It also grades their capability to plan, to make decisions and to understand the final result. In both cases it is necessary to understand that showing a good general management of the company leads to the achievement of positive results at the end of the simulation.
The technology and the methodology used to develope the CompanyGame’s simulators is 100% owned by us. This allows us to adapt to the needs of our clients.
CompanyGame’s certificate will allow you to:
Get to know the advantages of obtaining the certificate (discounts, free licences, new simulators development) for you and your educational center
The methodology used on the CompanyGame’s simulators adjusts the secific needs of the training center it is designed to allow the use of the platform on the following areas:
On each of them simulations can be carried out on an individual way or by teams. Methodology is flexible as each case is different from the others.
The integration of the simulators on the different degrees learning path developes theoretical concepts into practical ones.We will advise you along the learning process in order to combine Cross-wise Simulators with those more Specialized aiming specific targets.
The gamification brings together knowledge, practice and skills evaluating the total of the talent areas of each person.
Detecting, gathering and making talent stay is essential for companies. The gamification is an innovative and efficient way of creating interest and putting into practice each person’s talent.Download PDF »
Communicate about your value proposal on an attractive and innovative way and get information about people interested on your educational offer.
The Gamification as a marketing tool communicates about the educative value proposal on an innovative way increasing the spread of the message through social media while gathering information about users.Download PDF »
The platform CompanyGame manages the process of gamification and gathers individualized information about users making the optimization of the training, communication and marketing activities easier.
The capacity of analysis and evaluation of the Platform gathers an important amount of information about the user’s activity and interests. This makes the management of the training contents easier as well as it does with the customization of future promotion and communication activities.
Gamification can be applied to a large number of activities such as training, talent gathering and educational marketing. Some of these are:
Reviewing and content application in the classroom.
Competition between last year of high school students to publicize university and its training offer.
Talent gathering program for young graduates.
Show an innovative training offer of a school through a game.